Enemy behavior and bullet pattern
This month focus on adjusting enemy behavior and bullet pattern for gameplay. For enemy behavior, we need they perform flexible movement and attack. So an enemy will chase player to the death, yet keep distance with other characters. Once in right position, enemy will start to surround player like a satellite. Also, enemy will attack constantly. Combine those movement could create a flow. Float like a butterfly, sting like a bee. https://fnaith.files.wordpress.com/2019/03/ezgif.com-video-to-gif.gif?w=825 For bullet pattern, we adjust fire speed and…