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Tag: Touhou Danmakufu

Prepare to finish Umbraseal

Prepare to finish Umbraseal

After Steam Early Access and few times of update. We find special bullet is not as fun as we expected. On the other hand, we also realize our budget cannot afford scenario material of story. Current material already consume our last budget, but the quality still under excepted. So instead of presenting roughly made story, we decide to reorder game flow for change the game style. We want to adjust difficulty and game flow. We tend to make Umbraseal more…

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Revisit Danmaku made by Haxe

Revisit Danmaku made by Haxe

Almost one year ago. I decide to implement a Danmaku System which follows Touhou Danmakufu(th_dnh for short)’s API and make many bullet patterns for our Early Access game 《Umbraseal》. Now th_dnh becomes open source software, I want to learn the design decision from original version for improving our work. Before we diving this topic, I have to declare that I don’t mean to judge th_dnh’s design. Like we discussed in previous article, this software creates the most bullet pattern in…

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Decoration and furnishing for dungeon

Decoration and furnishing for dungeon

This month, we focus on adding enemy ability and decorating generated dungeon. As Cogmind’s author mentioned, most traditional roguelike has pretty barren environment. In our game, Umbraseal, we use two process to make dungeon more interesting: Decoration for building structure Placing furnishing by area For decorating building structure, we define stage theme config by Tiled editor. Currently, each layer in tiled map present different part of dungeon skin. For wide space like wall or floor, their config layer allow multiple…

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Danmaku made by Haxe

Danmaku made by Haxe

To build a bullet hell / roguelike game we need both dungeon generator and bullet pattern engine. In Tunneling Maze Generator, we build a framework for dungeon generator. Now we need to decide what kind of bullet pattern engine to use. AFAIK, there are many types of bullet pattern engine. BulletML which is used by Enter the Gungeon; Touhou Danmakufu which can make Touhou Project-style game; and other engines like STGBuilder, LuaSTG, DanmakU .etc has their own followers. In some way, all these engines use fire-subfire model. In this model, each shot is usually…

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