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Tag: Steam Early Access

After Umbraseal finished

After Umbraseal finished

We recently finished《Umbraseal》game flow update. Although we cannot keep adding new features, because of budget issue. We found this game has marketing and planing issue rather than development issue. According to player feedback, 《Umbraseal》is playable but missing some feedback. More importantly, we don’t know how to show what unique experience this game provided to player. However, we still gain a lots of feedback and experience from making this game. And we have ability to ship a game from design to…

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Prepare to finish Umbraseal

Prepare to finish Umbraseal

After Steam Early Access and few times of update. We find special bullet is not as fun as we expected. On the other hand, we also realize our budget cannot afford scenario material of story. Current material already consume our last budget, but the quality still under excepted. So instead of presenting roughly made story, we decide to reorder game flow for change the game style. We want to adjust difficulty and game flow. We tend to make Umbraseal more…

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Revisit Danmaku made by Haxe

Revisit Danmaku made by Haxe

Almost one year ago. I decide to implement a Danmaku System which follows Touhou Danmakufu(th_dnh for short)’s API and make many bullet patterns for our Early Access game 《Umbraseal》. Now th_dnh becomes open source software, I want to learn the design decision from original version for improving our work. Before we diving this topic, I have to declare that I don’t mean to judge th_dnh’s design. Like we discussed in previous article, this software creates the most bullet pattern in…

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Umbraseal is now on Steam Early Access!

Umbraseal is now on Steam Early Access!

After months of working, Umbraseal finally joins Steam Early Access! All enemy shoot bullets like crazy! 《Umbraseal》is a bullet-hell dungeon crawler top-down shooter. On the first week after early access, we will focus on bug fixing and roadmap planning. We already mention some features on our early access Q&A. However, it is still need some plan about task scheduling and communication with our players. Because as an early access game, we believe listening player’s feedback is very important. You can…

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